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Constant console hopping with franchises (you basically have to buy every console ever if you're a Castlevania fan to play them all). All those Parodius games and no Axeley sequel. The game comes before Symphony of the Night and was the last classical Castlevania gaming format prior to the Metroidvania format. Konami had already started getting frustrating. (Rondo of Blood: SDCC 2018 Variant) Rondo of Blood: My first introduction into the game was not from the original PC Engine’s Super CD ROM system but the PSP version The Dracula X Chronicles. I convinced myself Vampire's Kiss/ADXX was good, and it is still decent. So yeah, it pissed me off back in the day. And there's basically no attention to detail at any point, unlike the detail packed first SNES game, ADX and X68k, which were packed with beautiful little touches. And it was clearly rushed, transitions between sections are completely random at times (outside to inside with no doors visible etc). They nailed the main sprite and some others, got the feel right, the chunky anime aesthetic is nicely captured in the background tiles, and they somehow managed to reproduce CD music with no loss of awesomeness, it's a pretty amazing music feat.īut Konami didn't spring for a decent sized cart, so it was stuck with crappy repetitive tiles, shit enemy animation, and quite bland, flat backgrounds at times. Instead it was a rushed and chopped half-port. They made two Castlevania games for less powerful consoles, an amazing PCE game and a good Mega Drive game.īut while Rondo was pretty awesome, nobody had a PCE CD outside Japan except rich freaks, and we were all waiting for the big one, a killer fancy new CV on the console with the best graphics and sound.
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IV was an early SNES game, and Konami had done crazy things on the SNES since (Axelay, Cybernator, Ultimate Parodius etc). The worst part about Dracula XX/Vampire's Kiss is the wasted potential.
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